Drei Wunder

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Drei Wunder

Postby Stewart Sackett » Fri Jan 15, 2010 1:44 pm

Drei Wunder is an independent study group of scholars and martial artists dedicated to the reconstruction of the lost fighting arts of medieval and Renaissance Europe. Our studies focus primarily on fourteenth and fifteenth century German fencing manuals of the Liechtenauer tradition. We currently train in the knightly weapons of longsword, dagger and unarmed grappling. We are dedicated to an alive training curriculum designed to build the fundamental characteristics of a historical martial artist and are open to all levels of experience and interest.

Drei Wunder trains in Portland, OR. Further information is available on the Drei Wunder Facebook and Youtube pages.

http://www.facebook.com/profile.php?ref=name&id=1128034673#/pages/Drei-Wunder-WMA/175104912959
http://www.youtube.com/user/DreiWunder
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Stewart Sackett
 
Posts: 161
Joined: Fri Jan 15, 2010 1:39 pm
Location: Portland, OR

Re: Drei Wunder

Postby Brent Lambell » Sun Nov 28, 2010 6:47 pm

  • Drill Number - 0031
  • Drill Name – Zornhauspiel or Distance Game
  • Type - Game
  • Skills Trained – Distance/range, timing, angles of attack, footwork, Nachreissen
  • Props – mask, longsword simulator, armor to your comfort level
  • Description – There is no real Agent or Patient in this drill as both participants are active in this drill. Both fighters begin in Zufechten and are limited to one guard – Vom Tag – and one attack – Zornhau. Both fighters are to avoid blade to blade contact and use distance, movement and angles to void an opponents attack and return with their own Zornhau. All three times – vor, in des and nach – can be trained her. Maintaining vor and regaining it via in des and nachreissen are trained as well.
  • Remarks – This game is meant to limit techniques to allow participants to focus on fundamentals like distance and angles amongst others. This is a good game for newer students as it limits complications (like guards and cuts) while also allowing them to participate in a limited sparring capacity. We find that this game can get a little messy but we do our best to just keep going and fighting. We tend towards several two minute rounds, switching up partners to allow everyone to train against a range of body types and fighting styles.

    Drei Wunder Introduction - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/6/wkTiDjwkapw
    Longsword Drill 1 - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/5/gh4J8VeEI7U


  • Drill Number - 0032
  • Drill Name – Legerspiel or Guard Game
  • Type – Drill/Game
  • Skills Trained – confidence with Ochs and Pflug in Krieg, counter thrusting, cutting to different Blossen, distance, footwork
  • Props – mask, longsword simulator, armor to your comfort level
  • Description – Begin the drill in Krieg. The Agent can assume any guard they want while the Patient is limited to Ochs and Pflug on either side. The Agent is limited to oberhauen targeting either shoulder and unterhauen targeting either hip. The Patient uses Ochs and Pflug to guard various Blossen as the Agent attacks hips and shoulders. The Agent should attempt to move forward and retreat as they attack forcing the Patient to gauge distance. The Patient’s ultimate goal is to guard the attack using their strong against the Agent’s weak allowing a counterthrust from superior leverage. As always, the point of the Patient’s weapon should remain online and in the Agent’s face to threaten attack. The Agent should try to honestly target and attack the Patient and not their sword. The Agent should be attacking various Blossen in combination, trying to attack in an unpredictable manner.
  • Remarks – We discovered this drill trying to build confidence in the more defensive of the four primary German fencing guards. Ochs and Pflug have a tremendous defensive/counter attack potential that cannot be tapped until a fencer is confident in them and has trust in their tactical applications. Part of the goal of this drill is to train out the defensive flinch that is so common when someone is attacking your head. This should train a sound martial response in its place. We find that many Patients will constantly retreat as they guard, which is not terrible, per se, although we feel the ability to control range with these guards is a very valuable skill. After all, you can’t really threaten your opponent from Ochs or Pflug when you are Zufechten. We tend to train this in multiple rounds of two minutes. We like this as it allows fighters to train against multiple body types and fighting styles.

    Longsword Drill 2 - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/4/0XoApP-H-xo



  • Drill Number - 0033
  • Drill Name – Meisterhauspiel or Mastercut Game
  • Type - Drill
  • Skills Trained – in des, Meisterhauen, footwork, distance, timing
  • Props - mask, longsword simulator, armor to your comfort level
  • Description – The Agent and Patient start in Zufechten with the Agent holding Langeort. In this drill, Langeort is a position used by the Agent to hold the drill momentarily while they move and assume a new guard. The Patient assumes Vom Tag for the entirety of the drill. The Agent takes any of the four primary guards – Ochs, Pflug, Vom Tag and Alber – and using dynamic footwork waits for the Patient to throw the appropriate Mastercut. The Agent can assume various guards in succession or use Langort to force a temporary pause and create space. The Agent should not move to the next guard until the Patient has successfully thrown the appropriate mastercut.
  • Remarks – Now, this drill is probably going to bring about the most discussion and differing opinons. That’s okay, we are aware that with the entirety of the current HEMA community, the mastercuts might be the most controversial subject of which we are aware. That being said, please use this drill with your interpretation and application of the mastercuts and we hope it should work just as well. The idea here is to help train reliable and martially sound attacks as “go-to” techniques against the primary guards we see in the German tradition. Although there are many techniques available for any variety of tactical scenarios, we have found it helpful to offer students, and ourselves, cuts that have offensive and defensive potential.

    Longsword Drill 3 - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/3/6vv96X5XvWM



  • Drill Number - 0034
  • Drill Name – Hengenspeil or Hanging Game
  • Type - Exercise
  • Skills Trained – hangen with zornhau countercut, footwork
  • Props - mask, longsword simulator, armor to your comfort level
  • Description – Fighters begin in Krieg, Agent in Vom Tag and Patient in Pflug. Agent strikes a Zornhau at the Patient’s shoulder and the Patient covers with Hengenort then follows immediately with a Zornhau to the Agent’s shoulder. This drill is then cycled in this way with a predictable cut-cover-cut rhythm. As fighters get more confident with this rhythm, they can use more dynamic movement with traverse stepping in both directions.
  • Remarks – Although this is not the ‘alive’ sort of drilling we prefer and aim towards, we feel that this is effective for conditioning fencing movements. Because the timing and technique is limited, energy and movement can be emphasized. We train one minute rounds and try to get in two or three rounds of it. Despite the limitation of predictable timing, hand speed and reflexes can be trained here too as we conceive the Hengen position to be a brief but intercepting motion; encountering the opposing blade with force to cover and deflect offline. Waiting for the opponent to actually strike before moving into Hengen is helpful in developing this pressure and motion.

    Longsword Drill 4 - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/2/ONjXqJFSt4g



  • Drill Number - 0035
  • Drill Name – Bindspiel or Bind Game
  • Type - Game
  • Skills Trained – Fuehlen, strong and weak, hard and soft, footwork, absetzen, timing
  • Props - mask, longsword simulator, armor to your comfort level
  • Description – Fighters begin in Krieg with blade in a middle-to-middle bind. Both fighters wind their blades in an attempt to lay a point or edge on their opponent’s body. Fighters are looking for a sense of Fuehlen or feeling of anticipating their opponents actions through the blade contact. Fighters can practice hard versus soft and feel strong versus weak to better understand the mechanics of a bind in relation to sword anatomy. If fighters find themselves in a stron-to-strong bind, we recommend recognition of this position with a shoulder to shoulder bump in lieu of coming to grappling. Even when presented the opportunity, fighters should not leave the bind to strike, this game is designed to extend the moment of a bind into a longer training session. Specific techniques such as Mutieren and Duplieren can be practiced in this game as well.
  • Remarks – This is an old drill most us have probably done before, but it is a vital part of our training. The manuals make it clear the value of good Fuehlen and bind techniques from the large number of plates dedicated to them. This is also a drill that can be used early on to help develop some fundamental skills like movement, blade awareness and the notion of single-time actions that defend and threaten in the same motion.

    Longsword Drill 5 - http://www.youtube.com/user/DreiWunder#p/c/3EA2D4060E7E453D/1/n71eoQ1DJPI
    Drei Wunder Conclusion - http://www.youtube.com/watch?v=EIoH-DwsfcI
Brent Lambell
Drei Wunder WMA, Senior Student
Indes WMA, Instructor
HEMA Alliance Lifetime Member

Learn more about Indes WMA and our Introduction to German Longsword class at www.indeswma.com and look for Drei Wunder on Facebook and Youtube
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Brent Lambell
 
Posts: 103
Joined: Fri Jan 22, 2010 12:16 pm
Location: Portland, Oregon


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